THE FIELD GUIDE

A little friendly deception.

3 or more friends. A device each. One shared conversation.

01 /

Join the mission

One person creates a room and shares the code. Everyone enters a unique callsign. The first player is the host.

02 /

Protect the secret

Everyone sees the same place, except one randomly chosen spy. Reveal your card privately, then hide it.

03 /

Question everything

Take turns asking another player a question about the secret. The spy must improvise. Avoid saying the secret itself!

Ready to make an accusation?

Each player locks in one vote for someone else. Votes stay secret until the host ends the round. The reveal shows the spy, the secret, and how many players guessed correctly. Go back to the lobby to play again.

If a place feels too tricky, anyone can use Skip to deal a different place and randomly reassign the spy. Votes reset, and everyone must reveal their new card. The spy may be the same person again. There’s no timer: agree on a discussion length together. If you’re the spy, listen for clues and blend in.

Gather your suspects ↗